GlobalFun has, with its local offices in Europe, South America and North America a solid distribution network in the main markets for mobile games. We believe a local touch is needed in order to stay in sync with the local market needs and trends but also to follow the games through their life cycle. Naturally we deal direct with the persons and functions in charge for the majority of the channels we engage. When this is not possible, due to policy on behalf of channel or due to language or cultural barriers, we make sure we stay as close as we can.
The product life cycle does not end when the games are live, it has merely started. Many of the games published by GlobalFun continue to yield numbers for a long time. The "secret" lies in active Product and Account Management as well as the use of tools like Get More
The Get More tool is used by GlobalFun to enable an easy cross-sell from downloaded games. When users exit the game they will be presented with additional games (or other types of content) to download directly from the channels deck. It's using wrapper technology and thus there is no need to change code, incorporate new texts or to re-certify the games.
| Evaluation Process
Before GlobalFun assumes the publishing responsibility, we look closely on two major things. Your games and your company. For us quality rather than quantity matters and we believe that is true also for our customers and in turn their end-users.
If you think you have what it takes, then contact us and we'll provide you with a pitch template that you can fill in and send us. We usually sign exclusive deals only!
See below for the criterias we look at.
* Total games portfolio
* Nature of current distribution agreements
* Development conduct and business maturity
We prefer to take responsibility with regards to porting and localization. This means that we normally let the developers focus on what they are best at, creating great games while GlobalFun will handle all things related in getting the game to market and making them stay there! In that way we can assure to keep deadlines, pass carrier certification and also maintain the game through proper life cycle management.
The certification process we use is a mix of Java verified, carrier requirements and our knowledge in mobile games and focuses on all aspects of the game to enable a fast release and acceptance in our channels.
We'll send you easy to read and understandable reports end each month for consolidated sales
Here is an example!
|Distribution Network Examples
Apart from being an official Content Acquisition partner for Sony Ericsson, we do cover quite a lot of ground with regards to carriers and B2C in major markets. Below examples of our distribution partners. Once we get to that point, we'll share more details with you regarding the distribution potential including commercials on a per channel basis.